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C#基于Socket的網(wǎng)絡(luò)通信類你了解嗎_C#教程

作者:IT技術(shù)猿猴 ? 更新時(shí)間: 2022-06-01 編程語(yǔ)言

摘要

之所以要進(jìn)行Socket套接字通信庫(kù)封裝,主要是直接使用套接字進(jìn)行網(wǎng)絡(luò)通信編程相對(duì)復(fù)雜,特別對(duì)于初學(xué)者而言。實(shí)際上微軟從.net 2.0開(kāi)始已經(jīng)提供了TCP、UDP通信高級(jí)封裝類如下:

TcpListener
TcpClient
UdpClient

微軟從.net 4.0開(kāi)始提供基于Task任務(wù)的異步通信接口。而直接使用socket封裝庫(kù),很多socket本身的細(xì)節(jié)沒(méi)辦法自行控制,本文目就是提供一種socket的封裝供參考。文中展示部分封裝了TCP通信庫(kù),UDP封裝也可觸類旁通:

CusTcpListener
CusTcpClient

代碼

using System;
using System.Text;
using System.Net.Sockets;
using System.Net;
 
namespace NetDemo
{
    // 網(wǎng)絡(luò)操作相關(guān)的類 
    public class InternetProHelper
    {
 
      
 
       // 檢查設(shè)置的端口號(hào)是否正確,并返回正確的端口號(hào),無(wú)效端口號(hào)返回-1     
        public static int GetNetPort(string NetPort)
        {
            //聲明返回的正確端口號(hào)
            int resPort = -1;
 
            //檢測(cè)端口號(hào)
            try
            {
                //傳入的端口號(hào)為空則拋出異常
                if (NetPort == "")
                {
                    throw new Exception("端口號(hào)不能為空!");
                }
 
                //檢測(cè)端口范圍
                if ((Convert.ToInt32(NetPort) < ushort.MinValue) || (Convert.ToInt32(NetPort) > ushort.MaxValue))
                {
                    throw new Exception("端口號(hào)范圍無(wú)效!");
                }
 
                //為端口號(hào)賦值
                resPort = Convert.ToInt32(NetPort);
            }
            catch (Exception ex)
            {
                string errMessage = ex.Message;
            }
            return resPort;
        }
 
        public static IPAddress StringToIPAddress(string NetIP)
        {
            // 將字符串形式的IP地址轉(zhuǎn)換成IPAddress對(duì)象
            return IPAddress.Parse(NetIP);
        }
 
        public static string LocalHostName
        {
            // 獲取本機(jī)的計(jì)算機(jī)名
            get
            {
                return Dns.GetHostName();
            }
        }
 
        public static string LANIP
        {
            // 獲取本機(jī)的局域網(wǎng)IP
            get
            {
                //獲取本機(jī)的IP列表,IP列表中的第一項(xiàng)是局域網(wǎng)IP,第二項(xiàng)是廣域網(wǎng)IP
                IPAddress[] IPaddrList = Dns.GetHostEntry(Dns.GetHostName()).AddressList;
 
                //如果本機(jī)IP列表為空,則返回空字符串
                if (IPaddrList.Length < 1)
                {
                    return "";
                }
 
                //返回本機(jī)的局域網(wǎng)IP
                return IPaddrList[0].ToString();
            }
        }
 
 
        public static string GetClientIP(Socket clientSocket)
        {
            // 獲取遠(yuǎn)程客戶機(jī)的IP地址
            IPEndPoint client = (IPEndPoint)clientSocket.RemoteEndPoint;//客戶端的NetSocket對(duì)象
            return client.Address.ToString();
        }
 
        public static IPEndPoint CreateIPEndPoint(string NetIP, int NetPort)
        {
            // 創(chuàng)建一個(gè)IPEndPoint對(duì)象
            IPAddress ipAddress = StringToIPAddress(NetIP);
            return new IPEndPoint(ipAddress, NetPort);
        }
 
        public static TcpListener CreateTcpListener()
        {
            //創(chuàng)建一個(gè)自動(dòng)分配的網(wǎng)絡(luò)節(jié)點(diǎn)
            IPAddress ipAddress = IPAddress.Any;
            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 0);
 
            return new TcpListener(localEndPoint);
        }
        public static TcpListener CreateTcpListener(string NetIP, int NetPort)
        {
            //創(chuàng)建一個(gè)網(wǎng)絡(luò)節(jié)點(diǎn)
            IPAddress ipAddress = StringToIPAddress(NetIP);
            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, NetPort);
 
            return new TcpListener(localEndPoint);
        }
 
        public static Socket CreateTcpSocket()
        {
            // 創(chuàng)建一個(gè)基于TCP協(xié)議的Socket對(duì)象
            return new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        }
 
        public static Socket CreateUdpSocket()
        {
            // 創(chuàng)建一個(gè)基于UDP協(xié)議的Socket對(duì)象
            return new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        }
 
 
        public static IPEndPoint GetLocalPoint(TcpListener tcpListener)
        {
            // 獲取TcpListener對(duì)象的本地終結(jié)點(diǎn)
            return (IPEndPoint)tcpListener.LocalEndpoint;
        }
 
        public static string GetLocalPoint_IP(TcpListener tcpListener)
        {
            // 獲取TcpListener對(duì)象的本地終結(jié)點(diǎn)的IP地址
            IPEndPoint localEndPoint = (IPEndPoint)tcpListener.LocalEndpoint;
            return localEndPoint.Address.ToString();
        }
 
        public static int GetLocalPoint_Port(TcpListener tcpListener)
        {
            // 獲取TcpListener對(duì)象的本地終結(jié)點(diǎn)的端口號(hào)
            IPEndPoint localEndPoint = (IPEndPoint)tcpListener.LocalEndpoint;
            return localEndPoint.Port;
        }
 
        public static IPEndPoint GetLocalPoint(Socket NetSocket)
        {
            // 獲取Socket對(duì)象的本地終結(jié)點(diǎn)
            return (IPEndPoint)NetSocket.LocalEndPoint;
        }
 
        public static string GetLocalPoint_IP(Socket NetSocket)
        {
            // 獲取Socket對(duì)象的本地終結(jié)點(diǎn)的IP地址
            IPEndPoint localEndPoint = (IPEndPoint)NetSocket.LocalEndPoint;
            return localEndPoint.Address.ToString();
        }
 
        public static int GetLocalPoint_Port(Socket NetSocket)
        {
            // 獲取Socket對(duì)象的本地終結(jié)點(diǎn)的端口號(hào)
            IPEndPoint localEndPoint = (IPEndPoint)NetSocket.LocalEndPoint;
            return localEndPoint.Port;
        }
 
        public static void BindEndPoint(Socket NetSocket, IPEndPoint endPoint)
        {
            // 綁定終結(jié)點(diǎn)
            if (!NetSocket.IsBound)
            {
                NetSocket.Bind(endPoint);
            }
        }
 
        public static void BindEndPoint(Socket NetSocket, string NetIP, int NetPort)
        {
            //創(chuàng)建終結(jié)點(diǎn)
            IPEndPoint endPoint = CreateIPEndPoint(NetIP, NetPort);
 
            //綁定終結(jié)點(diǎn)
            if (!NetSocket.IsBound)
            {
                NetSocket.Bind(endPoint);
            }
        }
 
        public static void StartListen(Socket NetSocket, int NetPort)
        {
            //創(chuàng)建本地終結(jié)點(diǎn)
            IPEndPoint localPoint = CreateIPEndPoint(InternetProHelper.LocalHostName, NetPort);
 
            //綁定到本地終結(jié)點(diǎn)
            BindEndPoint(NetSocket, localPoint);
 
            //開(kāi)始監(jiān)聽(tīng)
            NetSocket.Listen(200);
        }
 
        public static void StartListen(Socket NetSocket, int NetPort, int maxConnection)
        {
            //創(chuàng)建本地終結(jié)點(diǎn)
            IPEndPoint localPoint = CreateIPEndPoint(InternetProHelper.LocalHostName, NetPort);
 
            //綁定到本地終結(jié)點(diǎn)
            BindEndPoint(NetSocket, localPoint);
 
            //開(kāi)始監(jiān)聽(tīng)
            NetSocket.Listen(maxConnection);
        }
 
        public static void StartListen(Socket NetSocket, string NetIP, int NetPort, int maxConnection)
        {
            //綁定到本地終結(jié)點(diǎn)
            BindEndPoint(NetSocket, NetIP, NetPort);
 
            //開(kāi)始監(jiān)聽(tīng)
            NetSocket.Listen(maxConnection);
        }
 
        public static bool Connect(Socket NetSocket, string NetIP, int NetPort)
        {
            // 連接到基于TCP協(xié)議的服務(wù)器,連接成功返回true,否則返回false
            try
            {
                //連接服務(wù)器
                NetSocket.Connect(NetIP, NetPort);
 
                //檢測(cè)連接狀態(tài)
                return NetSocket.Poll(-1, SelectMode.SelectWrite);
            }
            catch (SocketException ex)
            {
                throw new Exception(ex.Message);
 
            }
        }
 
        // 以同步方式向指定的Socket對(duì)象發(fā)送消息
        public static void SendMsg(Socket NetSocket, byte[] dataStr)
        {
            //發(fā)送消息
            NetSocket.Send(dataStr, dataStr.Length, SocketFlags.None);
        }
 
        // 使用UTF8編碼格式以同步方式向指定的Socket對(duì)象發(fā)送消息
        public static void SendMsg(Socket NetSocket, string dataStr)
        {
            //將字符串消息轉(zhuǎn)換成字符數(shù)組
            byte[] NetBuf = System.Text.Encoding.UTF8.GetBytes(dataStr);
 
            //發(fā)送消息
            NetSocket.Send(NetBuf, NetBuf.Length, SocketFlags.None);
        }
 
        // 以同步方式接收消息
        public static void ReceiveMsg(Socket NetSocket, byte[] NetBuf)
        {
            NetSocket.Receive(NetBuf);
        }
 
        // 以同步方式接收消息        
        public static string ReceiveMsg(Socket NetSocket)
        {
            //定義接收緩沖區(qū)
            byte[] NetBuf = new byte[10000];
            //接收數(shù)據(jù),獲取接收到的字節(jié)數(shù)
            int RecvNum = NetSocket.Receive(NetBuf);
 
            //定義臨時(shí)緩沖區(qū)
            byte[] DataBuf = new byte[RecvNum];
            //將接收到的數(shù)據(jù)寫(xiě)入臨時(shí)緩沖區(qū)
            Buffer.BlockCopy(NetBuf, 0, DataBuf, 0, RecvNum);
            //對(duì)DataBuf進(jìn)行處理
            return Convert.ToString(DataBuf);
        }
 
        // 關(guān)閉基于Tcp協(xié)議的Socket對(duì)象
        public static void Close(Socket NetSocket)
        {
            try
            {
                //禁止Socket對(duì)象接收和發(fā)送數(shù)據(jù)
                NetSocket.Shutdown(SocketShutdown.Both);
            }
            catch (SocketException ex)
            {
                throw ex;
            }
            finally
            {
                //關(guān)閉Socket對(duì)象
                NetSocket.Close();
            }
        }
 
    }
}

總結(jié)

原文鏈接:https://blog.csdn.net/baobingji/article/details/123777728

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