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Android?Jetpack庫剖析之Lifecycle組件篇_Android

作者:豬飛啦~ ? 更新時間: 2022-09-15 編程語言

提綱

1,什么是Lifecycle?

2,如何使用Lifecycle?

3,LifecycleOwner,Lifecycle,LifecycleObserver之間是什么關系?

3,Activity是如何實現Lifecycle的?

4,Fragment是如何實現Lifecycle的?

5,Lifecycle是如何下發宿主生命周期給觀察者的?

什么是Lifecycle

Lifecycle是Jetpack組件庫中的架構組件,顧名思義就是一個生命周期組件,它可感知宿主的生命周期,并根據生命周期反推出生命周期所屬的狀態下發給觀察者。

如何使用Lifecycle

1,實現其生命周期回調接口,成為生命周期觀察者

2,在Activity/Fragment中獲取Lifecycle實例并添加觀察者

3,實例代碼如下,個人比較推薦第一種方式,第二種方式比較繁瑣,需要在方法上通過注解來表明想要觀察的生命周期事件

class MainActivity : AppCompatActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        //訂閱生命周期
        lifecycle.addObserver(MyLifecycleEventObserver())
        lifecycle.addObserver(MyLifecycleObserver())
    }
    /**
     * 方式一(個人比較推薦)
     */
    class MyLifecycleEventObserver : LifecycleEventObserver {
        override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event) {
            when (event) {
                Lifecycle.Event.ON_CREATE -> println("onCreate")
                Lifecycle.Event.ON_START -> println("onStart")
                Lifecycle.Event.ON_RESUME -> println("onResume")
                Lifecycle.Event.ON_PAUSE -> println("onPause")
                Lifecycle.Event.ON_STOP -> println("onStop")
                Lifecycle.Event.ON_DESTROY -> println("onDestroy")
            }
        }
    }
    /**
     * 方式二
     */
    class MyLifecycleObserver : LifecycleObserver {
        @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
        fun onCreate(event: Lifecycle.Event) {
            println("onCreate")
        }
        @OnLifecycleEvent(Lifecycle.Event.ON_START)
        fun onStart(event: Lifecycle.Event) {
            println("onStart")
        }
        @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
        fun onResume(event: Lifecycle.Event) {
            println("onResume")
        }
    }
}

關系梳理

LifecycleOwner,Lifecycle,LifecycleObserver之間是什么關系?

1,LifecycleOwner:生命周期持有者,我們的Activity/Fragment都實現了這個接口并重寫了它的抽象方法getLicycle()返回一個Licycle實例。

2,Lifecycle:LifecycleRegsitry是它的唯一實現類,主要用來負責注冊觀察者,下發宿主狀態給觀察者

3,LicycleObserver:是一個接口,主要用來接收宿主的生命周期狀態,實現該接口即可成為一個生命周期觀察者

4,他們之間的持有關系如下圖:

Activity是如何實現Lifecycle的

CompatActivity

如果我們的Activity是繼承自CompatActivity,那么CompatActivity需要在Activity上添加一個ReportFragment來實現生命周期下發

(1)在CompatActivity中創建LifecycleRegistry類型的成員變量mLifecycleRegistry

(2)在CompatActivity的onCreate()方法中往Activity中添加一個ReportFragment來下發命周期

public class ComponentActivity extends androidx.core.app.ComponentActivity implements
        LifecycleOwner,
        ViewModelStoreOwner,
        SavedStateRegistryOwner,
        OnBackPressedDispatcherOwner {
    //創建Lifecycle實例
    private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        mSavedStateRegistryController.performRestore(savedInstanceState);
        //往Activity添加一個ReportFragment來達到下發生命周期的目的
        ReportFragment.injectIfNeededIn(this);
        if (mContentLayoutId != 0) {
            setContentView(mContentLayoutId);
        }
    }
}

(3) 將Fragment與Activity進行綁定,添加到Activity中,用于感知Activity生命周期變化

(4)當Activity生命周期發生變化,對應的生命周期回調方法被調用,下發生命周期給觀察者

public class ReportFragment extends Fragment {
    public static void injectIfNeededIn(Activity activity) {
        //往Activity中存放一個ReportFragment
        android.app.FragmentManager manager = activity.getFragmentManager();
        if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
            manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
            // Hopefully, we are the first to make a transaction.
            manager.executePendingTransactions();
        }
    }
    @Override
    public void onActivityCreated(Bundle savedInstanceState) {
        super.onActivityCreated(savedInstanceState);
        dispatchCreate(mProcessListener);
        dispatch(Lifecycle.Event.ON_CREATE);
    }
    @Override
    public void onStart() {
        super.onStart();
        dispatchStart(mProcessListener);
        dispatch(Lifecycle.Event.ON_START);
    }
    @Override
    public void onResume() {
        super.onResume();
        dispatchResume(mProcessListener);
        dispatch(Lifecycle.Event.ON_RESUME);
    }
    @Override
    public void onPause() {
        super.onPause();
        dispatch(Lifecycle.Event.ON_PAUSE);
    }
    @Override
    public void onStop() {
        super.onStop();
        dispatch(Lifecycle.Event.ON_STOP);
    }
    @Override
    public void onDestroy() {
        super.onDestroy();
        dispatch(Lifecycle.Event.ON_DESTROY);
        // just want to be sure that we won't leak reference to an activity
        mProcessListener = null;
    }
    /**
     * 下發生命周期事件
     */   
    private void dispatch(Lifecycle.Event event) {
        //獲取Activity的Lifecycle實例,下發生命周期事件
        Activity activity = getActivity();
        if (activity instanceof LifecycleRegistryOwner) {
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        }
        if (activity instanceof LifecycleOwner) {
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) {
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
            }
        }
    }
}

AppCompatActivity

如果我們的Activity是繼承自AppCompatActivity ,不需要往Activity中添加一個ReportFragment來感知生命周期并下發生命周期事件,AppCompatActivity 繼承自FragmentActivity,下發生命周期事件都在FragmentActivity的生命周期回調方法中進行

(1)創建LifecycleRegistry類型的變量mFragmentLifecycleRegistry

(2)在其生命周期回調方法中調用mFragmentLifecycleRegistry的handlerLifecycleEvent()方法進行下發生命周期事件

public class FragmentActivity extends ComponentActivity implements
        ActivityCompat.OnRequestPermissionsResultCallback,
        ActivityCompat.RequestPermissionsRequestCodeValidator {
    //創建Lifecycle實例
    final LifecycleRegistry mFragmentLifecycleRegistry = new LifecycleRegistry(this);
    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        //下發生命周期事件
        mFragmentLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_CREATE);
    }
        @Override
    protected void onDestroy() {
        super.onDestroy();
        mFragments.dispatchDestroy();
        //下發生命周期事件
        mFragmentLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_DESTROY);
    }
    @Override
    protected void onPause() {
        super.onPause();
        mResumed = false;
        mFragments.dispatchPause();
        //下發生命周期事件
        mFragmentLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_PAUSE);
    }
    protected void onResumeFragments() {
        //下發生命周期事件
        mFragmentLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_RESUME);
        mFragments.dispatchResume();
    }
}

Fragment是如何實現Lifecycle的

其實Fragment實現Lifecycle,下發其生命周期的操作跟AppCompatActivity 是一樣的套路,在其生命周期回調方法中進行生命周期事件下發

(1)創建Fragment時調用initLifecycle()方法給LifecycleRegistry類型的mLifecycleRegistry變量賦值

(2)在其生命周期回調方法中調用mLifecycleRegistry的handlerLifecycleEvent()方法下發生命周期事件給觀察者

public class Fragment implements ComponentCallbacks, OnCreateContextMenuListener, LifecycleOwner,
        ViewModelStoreOwner, SavedStateRegistryOwner {
    LifecycleRegistry mLifecycleRegistry;
    public Fragment() {
        initLifecycle();
    }
    private void initLifecycle() {
        //創建Lifecycle實例
        mLifecycleRegistry = new LifecycleRegistry(this);
    }
    void performCreate(Bundle savedInstanceState) {
        onCreate(savedInstanceState);
        //下發生命周期事件給觀察者
        mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_CREATE);
    }
    void performStart() {
        onStart();
        //下發生命周期事件給觀察者
        mChildFragmentManager.dispatchStart();
    }
    void performResume() {
        onResume();
        //下發生命周期事件給觀察者
        mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_RESUME);
    }
}

Lifecycle是如何下發宿主生命周期給觀察者的

(1)在我們調用Lifecycle的addObserver()方法時就已經開始下發生命周期事件了,接下來讓我們先從addObserver()這個入口看看其實現邏輯,大致邏輯如下

public class LifecycleRegistry extends Lifecycle {
    @Override
    public void addObserver(@NonNull LifecycleObserver observer) {
        //首次添加觀察者,如果宿主狀態不是DESTROYED,那么觀察者初始狀態都是INITIALIZED
        State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
        //把傳進去的生命周期觀察者以及初始狀態包裝成ObserverWithState對象
        ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
        //把包裝好的ObserverWithState對象存放到觀察者集合中,如果此前已經添加過則會返回此前添加的值,否則返回null
        ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
        //判斷此前是否添加過,如果添加過則直接結束方法
        if (previous != null) {
            return;
        }
        //獲取宿主實例
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            // it is null we should be destroyed. Fallback quickly
            return;
        }
        //計算觀察者的目標狀態
        State targetState = calculateTargetState(observer);
        //循環比對觀察者的狀態和宿主的狀態,如果沒有對齊則下發對應的生命周期事件
        //拿觀察者的狀態和宿主的狀態做比較 如果小于0代表狀態還沒有對齊,需要繼續下發生命周期狀態給觀察者
        //假設是在Activity的onResume()方法中注冊的觀察者,那么就需要給觀察者下發onCreate,onStart,onResume這些事件
        while ((statefulObserver.mState.compareTo(targetState) < 0
                && mObserverMap.contains(observer))) {
            pushParentState(statefulObserver.mState);
            statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
            popParentState();
            // mState / subling may have been changed recalculate
            targetState = calculateTargetState(observer);
        }
    }
}

(2)分析完addObserver()做了哪些事,那么我們再來分析下handlerLifecycleEvent()方法做了什么事

public class LifecycleRegistry extends Lifecycle {
    public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        //根據生命周期事件推算出其狀態
        State next = getStateAfter(event);
        //移動到新狀態
        moveToState(next);
    }
    private void moveToState(State next) {
        //如果當前狀態和新狀態相等 結束方法
        if (mState == next) {
            return;
        }
        //記錄新狀態
        mState = next;
        //如果當前正在下發生命周期事件 或 當前正在添加觀察者 結束方法
        if (mHandlingEvent || mAddingObserverCounter != 0) {
            mNewEventOccurred = true;
            return;
        }
        //同步新狀態給觀察者
        mHandlingEvent = true;
        sync();
        mHandlingEvent = false;
    }
    private void sync() {
        //獲取宿主實例
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        //停止循環的條件是已經同步狀態完成 或 沒有觀察者
        while (!isSynced()) {
            mNewEventOccurred = false;
            //獲取觀察者集合中最先添加的那個元素 拿當前狀態和觀察者狀態作比較 判斷當前是不是向后移動狀態 STARTED -> ON_STOP
            if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                backwardPass(lifecycleOwner);
            }
            //獲取觀察者集合中最新添加的那個元素 拿當前狀態和觀察者狀態作比較 判斷當前是不是向前移動狀態 STARTED -> ON_RESUME
            Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
            if (!mNewEventOccurred && newest != null
                    && mState.compareTo(newest.getValue().mState) > 0) {
                forwardPass(lifecycleOwner);
            }
        }
        mNewEventOccurred = false;
    }
    /**
     * 向前移動狀態
     */
    private void forwardPass(LifecycleOwner lifecycleOwner) {
        Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
                mObserverMap.iteratorWithAdditions();
        //遍歷所有觀察者
        while (ascendingIterator.hasNext() && !mNewEventOccurred) {
            Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
            ObserverWithState observer = entry.getValue();
            //拿觀察者的狀態和宿主的狀態做比較 如果小于0代表狀態還沒有對齊
            //假設當前宿主在RESUMED狀態 觀察者在CREATED狀態 則需要下發:ON_START,ON_RESUME生命周期事件 需要循環兩次
            while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                pushParentState(observer.mState);
                //根據觀察者狀態反推向前移動事件 下發生命周期事件
                observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
                popParentState();
            }
        }
    }
    /**
     * 通過觀察者狀態反推向前移動事件
     */
    private static Event upEvent(State state) {
        switch (state) {
            case INITIALIZED:
            case DESTROYED:
                return ON_CREATE;
            case CREATED:
                return ON_START;
            case STARTED:
                return ON_RESUME;
            case RESUMED:
                throw new IllegalArgumentException();
        }
        throw new IllegalArgumentException("Unexpected state value " + state);
    }
    /**
     * 向后移動狀態
     */
    private void backwardPass(LifecycleOwner lifecycleOwner) {
        Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
                mObserverMap.descendingIterator();
        //遍歷所有觀察者
        while (descendingIterator.hasNext() && !mNewEventOccurred) {
            Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
            ObserverWithState observer = entry.getValue();
            //拿觀察者的狀態和宿主的狀態做比較 如果大于0代表狀態還沒有對齊
            //假設當前觀察者在RESUMED狀態 宿主在DESTROYED狀態 那么需要下發:ON_PAUSE,ON_STOP,ON_DESTROY這些生命周期事件 循環三次
            while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                //根據觀察者狀態反推出向后移動事件
                Event event = downEvent(observer.mState);
                pushParentState(getStateAfter(event));
                //下發該生命周期事件給觀察者
                observer.dispatchEvent(lifecycleOwner, event);
                popParentState();
            }
        }
    }
    /**
     * 通過觀察者狀態反推向后移動的事件
     */
    private static Event downEvent(State state) {
        switch (state) {
            case INITIALIZED:
                throw new IllegalArgumentException();
            case CREATED:
                return ON_DESTROY;
            case STARTED:
                return ON_STOP;
            case RESUMED:
                return ON_PAUSE;
            case DESTROYED:
                throw new IllegalArgumentException();
        }
        throw new IllegalArgumentException("Unexpected state value " + state);
    }
}

(3)接下來我們看看ObserverWitchState的dispatchEvent()方法是如何下發生命周期事件給觀察者的,我們知道在調用Lifecycle的addObserver()方法時就把我們傳進去的LifecycleObserver封裝成了一個ObserverWitchState對象,并存放到生命周期觀察者集合中

static class ObserverWithState {
        //記錄當前狀態
        State mState;
        //生命周期觀察者
        LifecycleEventObserver mLifecycleObserver;
        ObserverWithState(LifecycleObserver observer, State initialState) {
            mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
            mState = initialState;
        }
        //下發生命周期事件給生命周期觀察者
        void dispatchEvent(LifecycleOwner owner, Event event) {
            //根據生命周期事件推算出生命周期狀態
            State newState = getStateAfter(event);
            mState = min(mState, newState);
            //調用生命周期觀察者的onStateChanged()方法通知生命周期觀察者生命周期發生變化
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }
}
static State getStateAfter(Event event) {
        switch (event) {
            case ON_CREATE:
            case ON_STOP:
                return CREATED;
            case ON_START:
            case ON_PAUSE:
                return STARTED;
            case ON_RESUME:
                return RESUMED;
            case ON_DESTROY:
                return DESTROYED;
            case ON_ANY:
                break;
        }
        throw new IllegalArgumentException("Unexpected event value " + event);
}

(4)到此結束,希望對讀者有所幫助

原文鏈接:https://blog.csdn.net/qq_42359647/article/details/125866374

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