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C#?wpf?Canvas中實(shí)現(xiàn)控件拖動(dòng)調(diào)整大小的示例_C#教程

作者:CodeOfCC ? 更新時(shí)間: 2022-09-30 編程語言

前言

我們做圖片編輯工具、視頻編輯工具、或者畫板有時(shí)需要實(shí)現(xiàn)控件縮放功能,比如圖片或圖形可以拉伸放大或縮小,實(shí)現(xiàn)這種功能通常需要8個(gè)點(diǎn),對應(yīng)4條邊和4個(gè)角,在wpf中通常可以使用裝飾器實(shí)現(xiàn)。

一、功能說明

8個(gè)點(diǎn)方放置在控件的8個(gè)方位上,通過拖動(dòng)這些點(diǎn)對控件進(jìn)行拉伸或縮小,示意圖如下:

在這里插入圖片描述

二、如何實(shí)現(xiàn)?

1.繼承Adorner

通過裝飾器的方式添加8個(gè)點(diǎn)在控件上,這樣既可以不影響控件布局,又可以自由擺放8點(diǎn)控件。通過重寫方法,給裝飾添加控件。必要的重寫的方法如下面示例所示:

public class CanvasAdorner : Adorner
{
  //獲取裝飾器的元素個(gè)數(shù)
  protected override Visual GetVisualChild(int index);
  //指定裝飾器子元素個(gè)數(shù)
  protected override int VisualChildrenCount{get;}
  //布局,添加的子元素需要手動(dòng)布局。
  protected override Size ArrangeOverride(Size finalSize);      
}

2.使用Thumb

因?yàn)門humb實(shí)現(xiàn)拖動(dòng)比較容易,有相關(guān)事件獲取拖動(dòng)距離。在裝飾器中定義8個(gè)Thumb,對應(yīng)8個(gè)方位點(diǎn)。
示例代碼如下:

//4條邊
Thumb _leftThumb, _topThumb, _rightThumb, _bottomThumb;
//4個(gè)角
Thumb _lefTopThumb, _rightTopThumb, _rightBottomThumb, _leftbottomThumb;

初始化

 public CanvasAdorner(UIElement adornedElement) : base(adornedElement)
 {
     //初始化thumb
     _leftThumb = new Thumb();
     _leftThumb.HorizontalAlignment = HorizontalAlignment.Left;
     _leftThumb.VerticalAlignment = VerticalAlignment.Center;
     _leftThumb.Cursor = Cursors.SizeWE;
     //其他略...
}

3.實(shí)現(xiàn)拖動(dòng)邏輯

在Thumb的DragDelta事件可以獲取拖動(dòng)距離,根據(jù)八個(gè)方位的不同計(jì)算并修改控件的大小。

private void Thumb_DragDelta(object sender, DragDeltaEventArgs e)
{
//1.右側(cè)點(diǎn)HorizontalChange加寬
//2.左側(cè)點(diǎn)HorizontalChange減寬,加左移
//3.下側(cè)點(diǎn)VerticalChange加高
//4.上側(cè)點(diǎn)VerticalChange減高,加上移
}

三、完整代碼

代碼如下:

   public class CanvasAdorner : Adorner
    {
        //4條邊
        Thumb _leftThumb, _topThumb, _rightThumb, _bottomThumb;
        //4個(gè)角
        Thumb _lefTopThumb, _rightTopThumb, _rightBottomThumb, _leftbottomThumb;
        //布局容器,如果不使用布局容器,則需要給上述8個(gè)控件布局,實(shí)現(xiàn)和Grid布局定位是一樣的,會(huì)比較繁瑣且意義不大。
        Grid _grid;
        UIElement _adornedElement;
        public CanvasAdorner(UIElement adornedElement) : base(adornedElement)
        {
            _adornedElement = adornedElement;
            //初始化thumb
            _leftThumb = new Thumb();
            _leftThumb.HorizontalAlignment = HorizontalAlignment.Left;
            _leftThumb.VerticalAlignment = VerticalAlignment.Center;
            _leftThumb.Cursor = Cursors.SizeWE;
            _topThumb = new Thumb();
            _topThumb.HorizontalAlignment = HorizontalAlignment.Center;
            _topThumb.VerticalAlignment = VerticalAlignment.Top;
            _topThumb.Cursor = Cursors.SizeNS;
            _rightThumb = new Thumb();
            _rightThumb.HorizontalAlignment = HorizontalAlignment.Right;
            _rightThumb.VerticalAlignment = VerticalAlignment.Center;
            _rightThumb.Cursor = Cursors.SizeWE;
            _bottomThumb = new Thumb();
            _bottomThumb.HorizontalAlignment = HorizontalAlignment.Center;
            _bottomThumb.VerticalAlignment = VerticalAlignment.Bottom;
            _bottomThumb.Cursor = Cursors.SizeNS;
            _lefTopThumb = new Thumb();
            _lefTopThumb.HorizontalAlignment = HorizontalAlignment.Left;
            _lefTopThumb.VerticalAlignment = VerticalAlignment.Top;
            _lefTopThumb.Cursor = Cursors.SizeNWSE;
            _rightTopThumb = new Thumb();
            _rightTopThumb.HorizontalAlignment = HorizontalAlignment.Right;
            _rightTopThumb.VerticalAlignment = VerticalAlignment.Top;
            _rightTopThumb.Cursor = Cursors.SizeNESW;
            _rightBottomThumb = new Thumb();
            _rightBottomThumb.HorizontalAlignment = HorizontalAlignment.Right;
            _rightBottomThumb.VerticalAlignment = VerticalAlignment.Bottom;
            _rightBottomThumb.Cursor = Cursors.SizeNWSE;
            _leftbottomThumb = new Thumb();
            _leftbottomThumb.HorizontalAlignment = HorizontalAlignment.Left;
            _leftbottomThumb.VerticalAlignment = VerticalAlignment.Bottom;
            _leftbottomThumb.Cursor = Cursors.SizeNESW;
            _grid = new Grid();
            _grid.Children.Add(_leftThumb);
            _grid.Children.Add(_topThumb);
            _grid.Children.Add(_rightThumb);
            _grid.Children.Add(_bottomThumb);
            _grid.Children.Add(_lefTopThumb);
            _grid.Children.Add(_rightTopThumb);
            _grid.Children.Add(_rightBottomThumb);
            _grid.Children.Add(_leftbottomThumb);
            AddVisualChild(_grid);
            foreach (Thumb thumb in _grid.Children)
            {
                thumb.Width = 16;
                thumb.Height = 16;
                thumb.Background = Brushes.Green;
                thumb.Template = new ControlTemplate(typeof(Thumb))
                {
                    VisualTree = GetFactory(new SolidColorBrush(Colors.White))
                };
                thumb.DragDelta += Thumb_DragDelta;
            }
        }
        protected override Visual GetVisualChild(int index)
        {
            return _grid;
        }
        protected override int VisualChildrenCount
        {
            get
            {
                return 1;
            }
        }
        protected override Size ArrangeOverride(Size finalSize)
        {
            //直接給grid布局,grid內(nèi)部的thumb會(huì)自動(dòng)布局。
            _grid.Arrange(new Rect(new Point(-_leftThumb.Width / 2, -_leftThumb.Height / 2), new Size(finalSize.Width + _leftThumb.Width, finalSize.Height + _leftThumb.Height)));
            return finalSize;
        }
        //拖動(dòng)邏輯
        private void Thumb_DragDelta(object sender, DragDeltaEventArgs e)
        {
            var c = _adornedElement as FrameworkElement;
            var thumb = sender as FrameworkElement;
            double left, top, width, height;
            if (thumb.HorizontalAlignment == HorizontalAlignment.Left)
            {

                left =double.IsNaN( Canvas.GetLeft(c))?0: Canvas.GetLeft(c) + e.HorizontalChange;
                width = c.Width - e.HorizontalChange;
            }
            else
            {
                left = Canvas.GetLeft(c);
                width = c.Width + e.HorizontalChange;
            }
            if (thumb.VerticalAlignment == VerticalAlignment.Top)
            {
                top = double.IsNaN(Canvas.GetTop(c)) ? 0 : Canvas.GetTop(c) + e.VerticalChange;
                height = c.Height - e.VerticalChange;
            }
            else
            {
                top = Canvas.GetTop(c);
                height = c.Height + e.VerticalChange;
            }
            if (thumb.HorizontalAlignment != HorizontalAlignment.Center)
            {
                if (width >= 0)
                {
                    Canvas.SetLeft(c, left);
                    c.Width = width;
                }
            }
            if (thumb.VerticalAlignment != VerticalAlignment.Center)
            {
                if (height >= 0)
                {
                    Canvas.SetTop(c, top);
                    c.Height = height;
                }
            }
        }
        //thumb的樣式
        FrameworkElementFactory GetFactory(Brush back)
        {
            var fef = new FrameworkElementFactory(typeof(Ellipse));
            fef.SetValue(Ellipse.FillProperty, back);
            fef.SetValue(Ellipse.StrokeProperty, new SolidColorBrush((Color)ColorConverter.ConvertFromString("#999999")));
            fef.SetValue(Ellipse.StrokeThicknessProperty, (double)2);
            return fef;
        }
    }

四、使用示例

示例代碼如下:
xaml

<Canvas Margin="20">
    <Border  x:Name="border"  Width="200" Height="200"  Background="Gray"  ></Border>
</Canvas>

在窗口或控件的Loaded事件中添加裝飾器:
cs

private void window_Loaded(object sender, RoutedEventArgs e)
{
    var layer = AdornerLayer.GetAdornerLayer(border);
    layer.Add(new CanvasAdorner(border));
}

效果預(yù)覽:

在這里插入圖片描述

總結(jié)

以上就是今天要講的內(nèi)容,本文講述了控件縮放的方法與實(shí)現(xiàn),都相對較簡單,尤其是實(shí)現(xiàn)也是特意精簡了代碼,比如布局直接使用Grid控件,拖動(dòng)的邏輯也是較為簡化,最終呈現(xiàn)的效果還是比較不錯(cuò)的。

原文鏈接:https://blog.csdn.net/u013113678/article/details/121466724

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