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在協(xié)程啟動(dòng)模式中已經(jīng)知道async
是可以返回結(jié)果的,但是只返回一個(gè),那么在復(fù)雜場景下就會(huì)不夠用了,所以Channel
就出現(xiàn)了。
1.認(rèn)識(shí)Channel
Channel
的意思是管道、通道,用圖表示如下:
Channel
的左邊是發(fā)送方,右邊是接收方,中間則是消息,那么代碼表示就是下面這樣:
fun main() { channelTest() } fun channelTest() = runBlocking { val channel = Channel<Int>() //關(guān)鍵點(diǎn)① launch { for (i in 1..3) { channel.send(i) //關(guān)鍵點(diǎn)② logX("send: $i") } } launch { for (i in channel) { //關(guān)鍵點(diǎn)③ logX("receiver: $i") } } logX("end") } //輸出結(jié)果: //================================ //end //Thread:main @coroutine#1 //================================ //================================ //receiver: 1 //Thread:main @coroutine#3 //================================ //================================ //send: 1 //Thread:main @coroutine#2 //================================ //================================ //send: 2 //Thread:main @coroutine#2 //================================ //================================ //receiver: 2 //Thread:main @coroutine#3 //================================ //================================ //receiver: 3 //Thread:main @coroutine#3 //================================ //================================ //send: 3 //Thread:main @coroutine#2 //================================
上面的代碼中啟動(dòng)了兩個(gè)協(xié)程,一個(gè)發(fā)送,一個(gè)接收,還有幾個(gè)關(guān)鍵點(diǎn):
- 關(guān)鍵點(diǎn)①:通過
Channel
創(chuàng)建一個(gè)管道,其中泛型Int
表示發(fā)送的數(shù)據(jù)類型; - 關(guān)鍵點(diǎn)②:啟動(dòng)一個(gè)協(xié)程通過
send
發(fā)送數(shù)據(jù),send
是一個(gè)掛起函數(shù); - 關(guān)鍵點(diǎn)③:啟動(dòng)一個(gè)協(xié)程遍歷
channel
打印出接收到的消息。
那么這里還有一個(gè)問題,在執(zhí)行完上述代碼后程序并沒有終止,那要如何終止程序呢?
很簡單,在發(fā)送完所有消息后調(diào)用close
方法即可。
launch { for (i in 1..3) { channel.send(i) //關(guān)鍵點(diǎn)② logX("send: $i") } // 修改點(diǎn) // ↓ channel.close() }
Channel
也是一種協(xié)程資源,用完后如果不關(guān)閉那么這個(gè)資源就會(huì)一直被占用。
public fun <E> Channel( capacity: Int = RENDEZVOUS, onBufferOverflow: BufferOverflow = BufferOverflow.SUSPEND, onUndeliveredElement: ((E) -> Unit)? = null ): Channel<E> = when (capacity) { RENDEZVOUS -> { ... } CONFLATED -> { ... } UNLIMITED -> { ... } BUFFERED -> { ... } else -> { ... } }
Channel
中有三個(gè)參數(shù):
-
capacity
: 代表管道的容量,默認(rèn)值為RENDEZVOUS
,代表容量為0,除此之外還有三個(gè)類型:
- CONFLATED:代表容量為1,新的數(shù)據(jù)會(huì)替代舊的數(shù)據(jù);
- UNLIMITED:代表無限容量;
-
BUFFERED:代表具備一定緩存的容量,默認(rèn)情況下是64,具體容量由VM參數(shù)
kotlinx.coroutines.channels.defaultBuffer
決定。 -
onBufferOverflow
: 代表緩沖策略,也就是當(dāng)緩沖的容量滿了之后要怎么做。默認(rèn)值為SUSPEND
,表示在緩沖區(qū)溢出時(shí)掛起。除此之外還有兩個(gè)類型:
- DROP_OLDEST:在緩沖區(qū)溢出時(shí)刪除最舊的值,向緩沖區(qū)添加新值,不要掛起;
- DROP_LATEST:在緩沖區(qū)溢出時(shí),立即刪除正在添加到緩沖區(qū)的最新值(以便緩沖區(qū)內(nèi)容保持不變),不要掛起。
-
onUndeliveredElement
: 它相當(dāng)于一個(gè)異常處理回調(diào)。當(dāng)管道中的某些數(shù)據(jù)沒有被成功接收的時(shí)候,這個(gè)回調(diào)就會(huì)被調(diào)用
現(xiàn)在寫個(gè)案例看一下capacity
在其他類型下的區(qū)別
/** * Channel.CONFLATED */ fun channelTest() = runBlocking { val channel = Channel<Int>(Channel.CONFLATED) launch { for (i in 1..4) { channel.send(i) println("send: $i") } channel.close() } launch { for (i in channel) { println("receiver: $i") } } println("end") } //輸出結(jié)果: //end //send: 1 //send: 2 //send: 3 //send: 4 //receiver: 4 /** * Channel.UNLIMITED */ fun channelTest() = runBlocking { val channel = Channel<Int>(Channel.UNLIMITED) launch { for (i in 1..4) { channel.send(i) println("send: $i") } channel.close() } launch { for (i in channel) { println("receiver: $i") } } println("end") } //輸出結(jié)果: //end //send: 1 //send: 2 //send: 3 //send: 4 //receiver: 1 //receiver: 2 //receiver: 3 //receiver: 4 /** * Channel.BUFFERED */ fun channelTest() = runBlocking { val channel = Channel<Int>(Channel.BUFFERED) launch { for (i in 1..4) { channel.send(i) println("send: $i") } channel.close() } launch { for (i in channel) { println("receiver: $i") } } println("end") } //輸出結(jié)果: //end //send: 1 //send: 2 //send: 3 //send: 4 //receiver: 1 //receiver: 2 //receiver: 3 //receiver: 4
再看一下onBufferOverflow
在其他類型下的區(qū)別
/** * capacity = 3,onBufferOverflow = BufferOverflow.DROP_OLDEST * 緩沖區(qū)設(shè)置為3,緩沖區(qū)溢出時(shí)刪除最舊的值,向緩沖區(qū)添加新值 */ fun channelTest() = runBlocking { val channel = Channel<Int>( capacity = 3, onBufferOverflow = BufferOverflow.DROP_OLDEST ) launch { for (i in 1..4) { channel.send(i) println("send: $i") } channel.close() } launch { for (i in channel) { println("receiver: $i") } } println("end") } //輸出結(jié)果: //end //send: 1 //send: 2 //send: 3 //send: 4 //receiver: 2 //receiver: 3 //receiver: 4 /** * capacity = 3,onBufferOverflow = BufferOverflow.DROP_LATEST * 緩沖區(qū)設(shè)置為3,緩沖區(qū)溢出時(shí)立即刪除正在添加到緩沖區(qū)的最新值 */ fun channelTest() = runBlocking { val channel = Channel<Int>( capacity = 3, onBufferOverflow = BufferOverflow.DROP_LATEST ) launch { for (i in 1..4) { channel.send(i) println("send: $i") } channel.close() } launch { for (i in channel) { println("receiver: $i") } } println("end") } //輸出結(jié)果: //end //send: 1 //send: 2 //send: 3 //send: 4 //receiver: 1 //receiver: 2 //receiver: 3
再看一下onUndeliveredElement
要如何使用
/** * capacity = 2,onBufferOverflow = BufferOverflow.DROP_LATEST, onUndeliveredElement * 緩沖區(qū)設(shè)置為2,緩沖區(qū)溢出時(shí)立即刪除正在添加到緩沖區(qū)的最新值 * 接收一個(gè)數(shù)據(jù)后取消接收其他數(shù)據(jù) */ fun channelTest() = runBlocking { val channel = Channel<Int>( capacity = 2, onBufferOverflow = BufferOverflow.DROP_LATEST, onUndeliveredElement = { println("onUndeliveredElement: $it") } ) launch { for (i in 1..4) { channel.send(i) println("send: $i") } } println("receive:${channel.receive()}") channel.cancel() } //輸出結(jié)果: //send: 1 //send: 2 //send: 3 //send: 4 //receive:1 //onUndeliveredElement: 2 //onUndeliveredElement: 3
上面的代碼容量設(shè)置為2,緩沖策略是刪除正在添加到緩沖區(qū)的最新值,接收一個(gè)數(shù)據(jù)后立即取消接收其他數(shù)據(jù),也就是說接收到了【send: 1】的數(shù)據(jù)【receive:1】,【send: 4】的數(shù)據(jù)被緩沖策略刪除了,由于接收消息的同道已經(jīng)被取消了那么【send: 2】和【send: 3】的數(shù)據(jù)就只能在異常中被處理,從輸出結(jié)果就可以看到。
從上面的代碼示例可以總結(jié)出它的應(yīng)用場景:接收方很關(guān)心數(shù)據(jù)是否被消費(fèi),例如企業(yè)微信、釘釘?shù)南⑹欠褚炎x的狀態(tài),對(duì)于異常處理那塊的場景就像是發(fā)送消息過程中消息沒有被發(fā)送出去,那么接收方就無法接受到這個(gè)消息。
2.Channel使用中的細(xì)節(jié)
前面在使用Channel
時(shí)為了讓程序終止在發(fā)送完成后調(diào)用了channel.close()
,但是這個(gè)很容易被忘記,忘記添加就會(huì)造成程序無法終止的問題,那么Produce
就誕生了,它是一個(gè)高階函數(shù)。
fun produceTest() = runBlocking { val channel: ReceiveChannel<Int> = produce { for (i in 1..4) { send(i) } } launch { for (i in channel) { println("receive: $i") } } println("end") } //輸出結(jié)果: //end //receive: 1 //receive: 2 //receive: 3 //receive: 4 //Process finished with exit code 0
可以看到?jīng)]有加入close
代碼就可以正常結(jié)束,上面發(fā)送了4條數(shù)據(jù),那么我要是接收5條數(shù)據(jù)會(huì)不會(huì)有什么問題?
fun produceTest() = runBlocking { val channel: ReceiveChannel<Int> = produce { for (i in 1..4) { send(i) } } println("receive: ${channel.receive()}") println("receive: ${channel.receive()}") println("receive: ${channel.receive()}") println("receive: ${channel.receive()}") println("receive: ${channel.receive()}") println("end") } //輸出結(jié)果: //receive: 1 //receive: 2 //receive: 3 //receive: 4 //ClosedReceiveChannelException: Channel was closed
可以看到當(dāng)我接收第5條數(shù)據(jù)的時(shí)候報(bào)出channel
被關(guān)閉的提示,也就是說produce
確實(shí)會(huì)在消息發(fā)送完畢后關(guān)閉通道。
業(yè)務(wù)開發(fā)中有可能我們確實(shí)需要對(duì)channel
發(fā)送的消息進(jìn)行單獨(dú)處理,那么也許并不知道具體發(fā)送了幾條數(shù)據(jù),如果接收數(shù)據(jù)數(shù)量超過發(fā)送數(shù)據(jù)數(shù)量就會(huì)出現(xiàn)錯(cuò)誤,那有沒有像isClose
這類的方法可以在接收前判斷是否被關(guān)閉呢?有的,在Channel
中還有兩個(gè)變量:
//如果該通道已通過調(diào)用[close]關(guān)閉,則返回' true '。這意味著調(diào)用[send]將導(dǎo)致異常。 public val isClosedForSend: Boolean //如果通過在SendChannel端調(diào)用close關(guān)閉了此通道, //并且已經(jīng)接收到以前發(fā)送的所有項(xiàng)目,則返回true。 public val isClosedForReceive: Boolean
那么安全的調(diào)用channel.receive()
接收就可以這么寫
fun produceTest() = runBlocking { val channel: ReceiveChannel<Int> = produce(capacity = 3) { (1..4).forEach { send(it) println("Send $it") } } while (!channel.isClosedForReceive) { println("receive: ${channel.receive()}") } println("end") } //輸出結(jié)果: //Send 1 //Send 2 //Send 3 //Send 4 //receive: 1 //receive: 2 //receive: 3 //receive: 4 //end
但是這里會(huì)有一個(gè)問題,不定義capacity
的數(shù)量
fun produceTest() = runBlocking { // 變化在這里 // ↓ val channel: ReceiveChannel<Int> = produce { (1..4).forEach { send(it) println("Send $it") } } while (!channel.isClosedForReceive) { println("receive: ${channel.receive()}") } println("end") } //輸出結(jié)果: //Send 1 //receive: 1 //receive: 2 //Send 2 //Send 3 //receive: 3 //receive: 4 //Send 4 // //ClosedReceiveChannelException: Channel was closed
可以看到send
發(fā)送的數(shù)據(jù)全部都被接收了,但是還是報(bào)出channel
被關(guān)閉的錯(cuò)誤,原因在注釋中已經(jīng)寫明:如果通過在SendChannel端調(diào)用close關(guān)閉了此通道,并且已經(jīng)接收到以前發(fā)送的所有項(xiàng)目,則返回true。
這意味著調(diào)用receive將導(dǎo)致closereceivechannelexception。 所以channel.receive()
要慎用。可以用channel.consumeEach
代替
fun produceTest() = runBlocking { val channel: ReceiveChannel<Int> = produce { (1..4).forEach { send(it) println("Send $it") } } //變化在這里 channel.consumeEach { println("receive: $it") } println("end") } //輸出結(jié)果: //Send 1 //receive: 1 //receive: 2 //Send 2 //Send 3 //receive: 3 //receive: 4 //Send 4 //end
3.Channe的特點(diǎn)
Channel
主要你用來傳遞數(shù)據(jù)流的,這個(gè)數(shù)據(jù)流指的是多個(gè)數(shù)據(jù)組合形成別的流,與它形成鮮明對(duì)比的是async
、掛起函數(shù)。
數(shù)據(jù)流的傳輸,有發(fā)送就有接收,而Channel
是完全符合這一點(diǎn)的。發(fā)送與接收存在兩種情況:
- 數(shù)據(jù)流的發(fā)送了但是還沒有被接收,沒有接收則不再進(jìn)行發(fā)送消息,例如文件的傳輸;
- 數(shù)據(jù)流的發(fā)送了不管有沒有被接收,都要繼續(xù)發(fā)送消息,例如微信聊天。
Channel
符合第二個(gè)結(jié)論,無論發(fā)送的數(shù)據(jù)是否被消費(fèi)或者說被接收,Channel
都會(huì)進(jìn)行工作。我們來證明一下這個(gè)結(jié)論。
/** * 消息容量為10,發(fā)送4條數(shù)據(jù) * 無論消息是否被接收都會(huì)吧消息發(fā)送完畢 */ fun produceTest() = runBlocking { val channel: ReceiveChannel<Int> = produce(capacity = 10) { (1..4).forEach { send(it) println("Send $it") } } println("end") } //輸出結(jié)果: //end //Send 1 //Send 2 //Send 3 //Send 4 /** * 消息容量改為默認(rèn),默認(rèn)值時(shí)0,發(fā)送4條數(shù)據(jù) * Channel依舊是在工作的,只是說在調(diào)用send方法的時(shí)候 * 接收方還沒有準(zhǔn)備完畢且容量為0,所以會(huì)被掛起,程序一直無法退出 */ fun produceTest() = runBlocking { val channel: ReceiveChannel<Int> = produce { (1..4).forEach { send(it) println("Send $it") } } println("end") } //輸出結(jié)果: //end //程序沒有結(jié)束
通過上面的代碼引出一個(gè)結(jié)論:Channel
是“熱” 的。不管接收方是否存在,Channel
是一定會(huì)工作的。類似于自來水廠向像居民提供水源,發(fā)電廠向居民提供電能。
原文鏈接:https://juejin.cn/post/7173833391165407268
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