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淺談Golang內存逃逸_Golang

作者:南一道街丶 ? 更新時間: 2022-10-02 編程語言

1.什么是內存逃逸

在一段程序中,每一個函數都會有自己的內存區域分配自己的局部變量,返回值,這些內存會由編譯器在棧中進行分配,每一個函數會分配一個棧幀,在函數運行結束后銷毀,但是有些變量我們想在函數運行結束后仍然使用,就需要把這個變量分配在堆上,這種從“棧”上逃逸到“堆”上的現象叫做內存逃逸

2.什么是逃逸分析

雖然Go語言引入的Gc,GC機制會對堆上的對象進行管理,當某個對象不可達(沒有其他對象引用他),他將會被回收。雖然GC可以降低工作人員負擔,但是GC也會給程序帶來性能損耗,當堆內存上有大量的堆內存對象,就會給GC很大的壓力,雖然Go語言使用的是標記清除算法,并且在此基礎上使用了三色標記法和寫屏障技術,但是我們在堆上分配大量內存,仍然會對GC造成很大壓力,Go引入了逃逸分析,就是想減少堆內存的分配,可以在棧分配的內存盡量分配在棧上

3.小結

逃逸分析就是在程序編譯階段根據代碼中的數據流,對代碼中哪些變量需要在棧上分配,哪些需要在對象分配的靜態分析方法,堆和棧相比,堆適合分配不可預知大小的內存,但是付出代價是分配速度慢,容易產生碎片,棧分配十分快,棧分配只需要兩個指令“Push”和"Release"分配和釋放,而且堆分配需要先找一塊適合大小的內存塊分配,需要垃圾回收釋放,所以逃逸分析可以更好的做內存分配

Go語言的逃逸分析

src/cmd/compile/internal/gc/escape.go

  • pointers to stack objects cannot be stored in the heap: 指向棧對象的指針不能存儲在堆中
  • pointers to a stack object cannot outlive that object:指向棧對象的指針不能超過該對象的存活期,指針不能在棧對象銷毀之后依然存活(例子:聲明的函數返回并銷毀了對象的棧幀,或者它在循環迭代中被重復用于邏輯上不同的變量)

既然逃逸分析是在編譯階段進行的,那我們就可以通過go build -gcflga '-m -m l'查看逃逸分析結果

4.逃逸分析案例

1.函數返回局部指針變量

func Add(x,y int) *int {
 res := 0
 res = x + y
 return &res
}
func main()  {
 Add(1,2)
}

.\pointer.go:4:2: res escapes to heap:
.\pointer.go:4:2: ? flow: ~r2 = &res:
.\pointer.go:4:2: ? ? from &res (address-of) at .\pointer.go:6:9
.\pointer.go:4:2: ? ? from return &res (return) at .\pointer.go:6:2
.\pointer.go:4:2: moved to heap: res

函數返回局部變量是一個指針變量,函數Add執行結束,對應棧幀就會銷毀,但是引用返回到函數外部,如果我們外部解析地址,就會導致程序訪問非法內存,所以經過編輯器分析過后將其在堆上分配

2.interface類型逃逸

1.interface產生逃逸

func main()  {
   str := "荔枝"
   fmt.Println(str)
}

E:\GoStudy\src\HighBase\Escape>go build -gcflags="-m -m -l" ./pointer.go
# command-line-arguments
.\pointer.go:20:13: str escapes to heap:
.\pointer.go:20:13: ? flow: {storage for ... argument} = &{storage for str}:
.\pointer.go:20:13: ? ? from str (spill) at .\pointer.go:20:13
.\pointer.go:20:13: ? ? from ... argument (slice-literal-element) at .\pointer.go:20:13
.\pointer.go:20:13: ? flow: {heap} = {storage for ... argument}:
.\pointer.go:20:13: ? ? from ... argument (spill) at .\pointer.go:20:13
.\pointer.go:20:13: ? ? from fmt.Println(... argument...) (call parameter) at .\pointer.go:20:13
.\pointer.go:20:13: ... argument does not escape
.\pointer.go:20:13: str escapes to heap

str是main的一個局部變量,傳給 fmt.Printl()之后逃逸,因為fmt.Println()的入參是interface{}類型,如果參數為interface{},那么編譯期間就很難確定參數類型

2.指向棧對象的指針不能在堆中

我們把代碼改成這樣

func main()  {
   str := "蘇珊"
   fmt.Println(&str)
}

# command-line-arguments
.\pointer.go:19:2: str escapes to heap:
.\pointer.go:19:2: ? flow: {storage for ... argument} = &str:
.\pointer.go:19:2: ? ? from &str (address-of) at .\pointer.go:20:14
.\pointer.go:19:2: ? ? from &str (interface-converted) at .\pointer.go:20:14
.\pointer.go:19:2: ? ? from ... argument (slice-literal-element) at .\pointer.go:20:13
.\pointer.go:19:2: ? flow: {heap} = {storage for ... argument}:
.\pointer.go:19:2: ? ? from ... argument (spill) at .\pointer.go:20:13
.\pointer.go:19:2: ? ? from fmt.Println(... argument...) (call parameter) at .\pointer.go:20:13
.\pointer.go:19:2: moved to heap: str
.\pointer.go:20:13: ... argument does not escape

這次str也逃逸到堆上面了,在堆上面進行分配,因為入參是interface,變量str的地址被以實參的方式傳入fmt.Println被裝箱到一個interface{}

裝箱的形參變量要在堆上分配,但是還需要存儲一個棧上的地址,這和之前說的第一條不符,所以str也會分配到堆上

3.閉包產生逃逸

func Increase() func() int {
?n := 0
?return func() int {
? n++
? return n
?}
}

func main() {
?in := Increase()
?fmt.Println(in()) // 1
}

E:\GoStudy\src\HighBase\Escape>go build -gcflags "-m -m -l" ./pointer.go
# command-line-arguments
.\pointer.go:27:2: Increase capturing by ref: n (addr=false assign=true width=8)
.\pointer.go:28:9: func literal escapes to heap:
.\pointer.go:28:9: ? flow: ~r0 = &{storage for func literal}:
.\pointer.go:28:9: ? ? from func literal (spill) at .\pointer.go:28:9
.\pointer.go:28:9: ? ? from return func literal (return) at .\pointer.go:28:2
.\pointer.go:27:2: n escapes to heap:
.\pointer.go:27:2: ? flow: {storage for func literal} = &n:
.\pointer.go:27:2: ? ? from n (captured by a closure) at .\pointer.go:29:3
.\pointer.go:27:2: ? ? from n (reference) at .\pointer.go:29:3
.\pointer.go:27:2: moved to heap: n
.\pointer.go:28:9: func literal escapes to heap
.\pointer.go:36:16: in() escapes to heap:
.\pointer.go:36:16: ? flow: {storage for ... argument} = &{storage for in()}:
.\pointer.go:36:16: ? ? from in() (spill) at .\pointer.go:36:16
.\pointer.go:36:16: ? ? from ... argument (slice-literal-element) at .\pointer.go:36:13
.\pointer.go:36:16: ? flow: {heap} = {storage for ... argument}:
.\pointer.go:36:16: ? ? from ... argument (spill) at .\pointer.go:36:13
.\pointer.go:36:16: ? ? from fmt.Println(... argument...) (call parameter) at .\pointer.go:36:13
.\pointer.go:36:13: ... argument does not escape
.\pointer.go:36:16: in() escapes to heap

因為函數是指針類型,所以匿名函數當做返回值產生逃逸,匿名函數使用外部變量n,這個n會一直存在知道in被銷毀

4. 變量大小不確定及棧空間不足引發逃逸

import (
?? ?"math/rand"
)

func LessThan8192() ?{
?? ?nums := make([]int, 100) // = 64KB
?? ?for i := 0; i < len(nums); i++ {
?? ??? ?nums[i] = rand.Int()
?? ?}
}


func MoreThan8192(){
?? ?nums := make([]int, 1000000) // = 64KB
?? ?for i := 0; i < len(nums); i++ {
?? ??? ?nums[i] = rand.Int()
?? ?}
}


func NonConstant() {
?? ?number := 10
?? ?s := make([]int, number)
?? ?for i := 0; i < len(s); i++ {
?? ??? ?s[i] = i
?? ?}
}

func main() {
?? ?NonConstant()
?? ?MoreThan8192()
?? ?LessThan8192()
}

# command-line-arguments
.\pointer.go:43:14: make([]int, 100) does not escape
.\pointer.go:51:14: make([]int, 1000000) escapes to heap:
.\pointer.go:51:14: ? flow: {heap} = &{storage for make([]int, 1000000)}:
.\pointer.go:51:14: ? ? from make([]int, 1000000) (too large for stack) at .\pointer.go:51:14
.\pointer.go:51:14: make([]int, 1000000) escapes to heap
.\pointer.go:60:11: make([]int, number) escapes to heap:
.\pointer.go:60:11: ? flow: {heap} = &{storage for make([]int, number)}:
.\pointer.go:60:11: ? ? from make([]int, number) (non-constant size) at .\pointer.go:60:11
.\pointer.go:60:11: make([]int, number) escapes to heap

棧空間足夠不會發生逃逸,但是變量過大,已經超過棧空間,會逃逸到堆上

5.總結

  • 逃逸分析在編譯階段確定哪些變量可以分配在棧中,哪些變量分配在堆上
  • 逃逸分析減輕了GC壓力,提高程序的運行速度
  • 棧上內存使用完畢不需要GC處理,堆上內存使用完畢會交給GC處理
  • 函數傳參時對于需要修改原對象值,或占用內存比較大的結構體,選擇傳指針。對于只讀的占用內存較小的結構體,直接傳值能夠獲得更好的性能
  • 根據代碼具體分析,盡量減少逃逸代碼,減輕GC壓力,提高性能

原文鏈接:https://blog.csdn.net/weixin_45802793/article/details/125633869

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