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用C語(yǔ)言實(shí)現(xiàn)推箱子游戲?qū)嵗齙C 語(yǔ)言

作者:貧僧愛(ài)用飄柔 ? 更新時(shí)間: 2022-04-01 編程語(yǔ)言

前言

本游戲需要用到的核心技術(shù),如下

二維數(shù)組分支語(yǔ)句

技術(shù)難點(diǎn): 二維數(shù)組的應(yīng)用和游戲的判斷邏輯

只要會(huì)以上的技術(shù)的萌新都能做出很棒的游戲,博主本身也是一枚小白,如果源代碼的某些地方有不足,請(qǐng)大佬在評(píng)論區(qū)指出。

游戲效果圖

實(shí)際游玩效果圖?????

游戲開(kāi)發(fā)思路

分析游戲邏輯,再根據(jù)游戲分析游戲代碼邏輯寫(xiě)出偽代碼,再分析可能存在的問(wèn)題,最后一步才是開(kāi)發(fā)游戲。

游戲邏輯的分析

游戲邏輯分析圖

源代碼實(shí)現(xiàn)

? 頭文件

#pragma once
#include <stdio.h>
#include <Windows.h>
 
#define ROW 10
#define COL 10
 
enum Control
{
	上 = 72,
	下 = 80,
	左 = 75,
	右 = 77
};
 
extern void Game();
 
extern void DisplayBoard(int board[ROW][COL]);
 
extern void MovePlayer(int board[ROW][COL]);
 
extern void PushBox(int board[ROW][COL], int y, int x, char ch);
 
extern void MovePlay(int board[ROW][COL], int y, int x);
 
extern int JudgeVictory(int board[ROW][COL]);
 
extern void HelpMan();

PushBackGame.c文件

#include "PushBoxGame.h"
 
void HelpMan()
{
	system("cls");
	printf("==============================\n");
	printf("\t移動(dòng)操作\n");
	printf("向上移動(dòng):\t↑\tw\n");
	printf("向下移動(dòng):\t↓\ts\n");
	printf("向左移動(dòng):\t←\ta\n");
	printf("向右移動(dòng):\t→\td\n");
	printf("------------------------------\n");
	printf("\t功能性操作\n");
	printf("游戲內(nèi)回到主菜單:\tz\n");
	printf("==============================\n");
	printf("按任意鍵退出.......\n");
	_getch();
}
 
int JudgeVictory(int board[ROW][COL])
{
	int i = 0;
	int j = 0;
	int count = 0;
 
	for (i = 0; i < ROW; i++)
	{
		for (j = 0; j < COL; j++)
		{
			if (5 == board[i][j])
			{
				count++;
			}
 
			if (count == 4)
			{
				return 1;
			}
		}
	}
 
	return 0;
}
 
void MovePlay(int board[ROW][COL], int y, int x)
{
	//看是空地還是存放點(diǎn)
	if (0 == board[y][x])
	{
		board[y][x] = 6;
	}
	else if (3 == board[y][x])
	{
		board[y][x] = 4;
	}
}
 
void PushBox(int board[ROW][COL], int y, int x, char ch)
{
	//如果箱子在存放點(diǎn)
	if (5 == board[y][x])
	{
		switch (ch)
		{
		case 'w':
			if (0 == board[y - 1][x])
			{
				board[y--][x] = 4;
				board[y][x] = 2;
			}
			else if (3 == board[y - 1][x])
			{
				board[y--][x] = 4;
				board[y][x] = 5;
			}
			break;
		case 's':
			if (0 == board[y + 1][x])
			{
				board[y++][x] = 4;
				board[y][x] = 2;
			}
			else if (3 == board[y + 1][x])
			{
				board[y++][x] = 4;
				board[y][x] = 5;
			}
			break;
		case 'a':
			if (0 == board[y][x - 1])
			{
				board[y][x--] = 4;
				board[y][x] = 2;
			}
			else if (3 == board[y][x - 1])
			{
				board[y][x--] = 4;
				board[y][x] = 5;
			}
			break;
		case 'd':
			if (0 == board[y][x + 1])
			{
				board[y][x++] = 4;
				board[y][x] = 2;
			}
			else if (3 == board[y][x + 1])
			{
				board[y][x++] = 4;
				board[y][x] = 5;
			}
			break;
		}
	}
	//沒(méi)在存放點(diǎn)
	else if (2 == board[y][x])
	{
		switch (ch)
		{
		case 'w':
			if (0 == board[y - 1][x])
			{
				board[y--][x] = 6;
				board[y][x] = 2;
			}
			else if (3 == board[y - 1][x])
			{
				board[y--][x] = 6;
				board[y][x] = 5;
			}
			break;
		case 's':
			if (0 == board[y + 1][x])
			{
				board[y++][x] = 6;
				board[y][x] = 2;
			}
			else if (3 == board[y + 1][x])
			{
				board[y++][x] = 6;
				board[y][x] = 5;
			}
			break;
		case 'a':
			if (0 == board[y][x - 1])
			{
				board[y][x--] = 6;
				board[y][x] = 2;
			}
			else if (3 == board[y][x - 1])
			{
				board[y][x--] = 6;
				board[y][x] = 5;
			}
			break;
		case 'd':
			if (0 == board[y][x + 1])
			{
				board[y][x++] = 6;
				board[y][x] = 2;
			}
			else if (3 == board[y][x + 1])
			{
				board[y][x++] = 6;
				board[y][x] = 5;
			}
			break;
		}
	}
}
 
 
void MovePlayer(int board[ROW][COL])
{
	int x = 0;
	int y = 0;
	int i = 0;
	int j = 0;
 
	for (i = 0; i < ROW; i++)
	{
		for (j = 0; j < COL; j++)
		{
			if (6 == board[i][j])
			{
				x = j;
				y = i;
			}
		}
	}
 
	do
	{
		DisplayBoard(board);
 
		switch (_getch())
		{
		case 'w':
		case 'W':
		case 上:
			//判斷是在空地,還是在存放點(diǎn)
			if (6 == board[y][x])
			{
				//如果人后面是箱子就移動(dòng)箱子
				if (!(2 == board[y - 2][x]) && !(5 == board[y - 2][x]) && !(1 == board[y - 2][x]) && (2 == board[y - 1][x] || 5 == board[y - 1][x]))
				{
					board[y--][x] = 0;
					PushBox(board, y, x, 'w');
				}
				//如果人后面不是箱子就移動(dòng)人
				else if (0 == board[y - 1][x] || 3 == board[y - 1][x])
				{
					board[y--][x] = 0;
					MovePlay(board, y, x);
				}
			}
			else if (4 == board[y][x])
			{
				//如果人后面是箱子就移動(dòng)箱子
				if (!(2 == board[y - 2][x]) && !(5 == board[y - 2][x]) && !(1 == board[y - 2][x]) && (2 == board[y - 1][x] || 5 == board[y - 1][x]))
				{
					board[y--][x] = 3;
					PushBox(board, y, x, 'w');
				}
				//如果人后面不是箱子就移動(dòng)人
				else if (0 == board[y - 1][x] || 3 == board[y - 1][x])
				{
					board[y--][x] = 3;
					MovePlay(board, y, x);
				}
			}
 
			break;
		case 's':
		case 'S':
		case 下:
			//判斷是在空地,還是在存放點(diǎn)
			if (6 == board[y][x])
			{
				//如果人后面是箱子就移動(dòng)箱子
				if (!(2 == board[y + 2][x]) && !(5 == board[y + 2][x]) && !(1 == board[y + 2][x]) && (2 == board[y + 1][x] || 5 == board[y + 1][x]))
				{
					board[y++][x] = 0;
					PushBox(board, y, x, 's');
				}
				//如果人后面不是箱子就移動(dòng)人
				else if (0 == board[y + 1][x] || 3 == board[y + 1][x])
				{
					board[y++][x] = 0;
					MovePlay(board, y, x);
				}
			}
			else if (4 == board[y][x])
			{
				//如果人后面是箱子就移動(dòng)箱子
				if (!(2 == board[y + 2][x]) && !(5 == board[y + 2][x]) && !(1 == board[y + 2][x]) && (2 == board[y + 1][x] || 5 == board[y + 1][x]))
				{
					board[y++][x] = 3;
					PushBox(board, y, x, 's');
				}
				//如果人后面不是箱子就移動(dòng)人
				else if (0 == board[y + 1][x] || 3 == board[y + 1][x])
				{
					board[y++][x] = 3;
					MovePlay(board, y, x);
				}
			}
			break;
		case 'a':
		case 'A':
		case 左:
			//判斷是在空地,還是在存放點(diǎn)
			if (6 == board[y][x])
			{
				//如果人后面是箱子就移動(dòng)箱子
				if (!(2 == board[y][x - 2]) && !(5 == board[y][x - 2]) && !(1 == board[y][x - 2]) && (2 == board[y][x - 1] || 5 == board[y][x - 1]))
				{
					board[y][x--] = 0;
					PushBox(board, y, x, 'a');
				}
				//如果人后面不是箱子就移動(dòng)人
				else if (0 == board[y][x - 1] || 3 == board[y][x - 1])
				{
					board[y][x--] = 0;
					MovePlay(board, y, x);
				}
			}
			else if (4 == board[y][x])
			{
				//如果人后面是箱子就移動(dòng)箱子
				if (!(2 == board[y][x - 2]) && !(5 == board[y][x - 2]) && !(1 == board[y][x - 2]) && (2 == board[y][x - 1] || 5 == board[y][x - 1]))
				{
					board[y][x--] = 3;
					PushBox(board, y, x, 'a');
				}
				//如果人后面不是箱子就移動(dòng)人
				else if (0 == board[y][x - 1] || 3 == board[y][x - 1])
				{
					board[y][x--] = 3;
					MovePlay(board, y, x);
				}
			}
			break;
		case 'd':
		case 'D':
		case 右:
			//判斷是在空地,還是在存放點(diǎn)
			if (6 == board[y][x])
			{
				//如果人后面是箱子就移動(dòng)箱子
				if (!(2 == board[y][x + 2]) && !(5 == board[y][x + 2]) && !(1 == board[y][x + 2]) && (2 == board[y][x + 1] || 5 == board[y][x + 1]))
				{
					board[y][x++] = 0;
					PushBox(board, y, x, 'd');
				}
				//如果人后面不是箱子就移動(dòng)人
				else if (0 == board[y][x + 1] || 3 == board[y][x + 1])
				{
					board[y][x++] = 0;
					MovePlay(board, y, x);
				}
			}
			else if (4 == board[y][x])
			{
				//如果人后面是箱子就移動(dòng)箱子
				if (!(2 == board[y][x + 2]) && !(5 == board[y][x + 2]) && !(1 == board[y][x + 2]) && (2 == board[y][x + 1] || 5 == board[y][x + 1]))
				{
					board[y][x++] = 3;
					PushBox(board, y, x, 'd');
				}
				//如果人后面不是箱子就移動(dòng)人
				else if (0 == board[y][x + 1] || 3 == board[y][x + 1])
				{
					board[y][x++] = 3;
					MovePlay(board, y, x);
				}
			}
			break;
 
		case 'z':
			return;
		}
 
		if (JudgeVictory(board))
		{
			system("cls");
			DisplayBoard(board);
			printf("恭喜通關(guān)!\n");
			printf("按任意鍵繼續(xù)\n");
			getchar();
			_getch();
			return;
		}
 
	} while (1);
 
}
 
void DisplayBoard(int board[ROW][COL])
{
	system("cls");
 
	int i = 0;
	int j = 0;
 
	for (i = 0; i < ROW; i++)
	{
		for (j = 0; j < COL; j++)
		{
			switch (board[i][j])
			{
			case 0:
				printf("  ");
				break;
			case 1:
				printf("■");
				break;
			case 2:
				printf("□");
				break;
			case 3:
				printf("☆");
				break;
			case 4:
				printf("♂");
				break;
			case 5:
				printf("★");
				break;
			case 6:
				printf("♀");
				break;
			}
		}
		putchar('\n');
	}
}
 
void Game()
{
	//墻壁:1 ■
	//箱子:2 □
	//箱子存放點(diǎn):3 ☆
	//人在箱子存放點(diǎn):4 ♂
	//箱子在箱子存放點(diǎn):5 ★
	//人:6 ♀ 
	int board[ROW][COL] = { 
		{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 1 },
		{ 1, 0, 2, 0, 0, 1, 0, 2, 0, 1 },
		{ 1, 0, 0, 2, 0, 1, 0, 0, 0, 1 },
		{ 1, 1, 1, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 1, 0, 0, 1, 1, 1 },
		{ 1, 0, 2, 6, 1, 0, 0, 3, 3, 1 },
		{ 1, 0, 0, 0, 1, 0, 0, 3, 3, 1 },
		{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
	};
 
	//DisplayBoard(board);
	MovePlayer(board);
}

test.c文件

#include "PushBoxGame.h"
#define nullptr ((void*) 0)
 
int main()
{
	int input = 0;
 
	do
	{
		system("color 3e");
		system("mode con cols=30 lines=15");
		system("cls");
		printf("************************\n");
		printf("**** 1. 開(kāi)始游戲   *****\n");
		printf("**** 2. 幫助手冊(cè)   *****\n");
		printf("**** 0. 退出游戲   *****\n");
		printf("************************\n");
		printf("請(qǐng)輸入>:");
		scanf("%d", &input);
 
		switch (input)
		{
		case 1:
			//游戲主體
			Game();
			break;
		case 2:
			HelpMan();
			break;
		case 0:
			printf("游戲已退出\n");
			break;
		default:
			printf("請(qǐng)輸入有效數(shù)字!\a\n");
			Sleep(500);
			break;
		}
	} while (input);
 
 
	return 0;
}

總結(jié)

原文鏈接:https://blog.csdn.net/qq_45326605/article/details/122561725

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